[Swansea Hackspace] Short deadlines, long hours, but good fun

Matthew Daubney matt at daubers.co.uk
Mon Feb 12 14:49:29 GMT 2018


Thats pretty much the reason for the Jam. To do the compo you have to be a
fairly good all rounder, but it's _hard_ as the time limit is tough. The
Jam is supposed to let teams enter under a lot softer rule :)

I've mostly worked in 2D in unity, the time table being what it is, I've
generally thought it better to stick to 2D as it's a lot quicker and easier
to lay out levels, and get the various sprites running. I've been tinkering
with a 2d C&C clone right now as the new tilemap stuff is pretty slick. I'm
kinda messing around getting to the point of doing A* path finding just to
dos around in that :)

On 12 February 2018 at 14:11, Alex Duffield <alexmduffield at gmail.com> wrote:

> As far as I can tell it's usually mostly a programmer based event so
> there's probably a distinct advantage to being in a team with someone who
> can't code but can do lots of rapid asset creationive done pretty much
> everything appart from coding in unity and do love a bit of
> photorealismhttps://youtu.be/jtpDJ98ikcE
>
> On 12 Feb 2018 1:05 p.m., "Matthew Daubney" <matt at daubers.co.uk> wrote:
>
>> Hello!
>>
>> I'm just seeing if anyone is interested in doing the Ludum Dare Game Jam
>> ( https://ldjam.com/events/ludum-dare/rules ) on the 20th of April.
>>
>> Ludum Dare is a video game making competition where you have 48 hours (as
>> an individual entrant) or 72 hours (as a team entry) to produce a game
>> based around a theme. The theme is voted on in the weeks previous.
>>
>> I've done it individually a couple of times and it's right proper fun,
>> even if I did only get about 6 hours sleep that weekend, but am interested
>> in doing the team thing this time around.
>>
>> The rules are https://ldjam.com/events/ludum-dare/rules <- there, so
>> take a look if you're interested and shout :)
>>
>> -Matt Daubney
>>
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