[Swansea Hackspace] Flip-Dot Display Group Project: Update

Nathan Hackett nhackett1 at gmail.com
Thu Jul 12 22:31:01 BST 2018


Great to see this project take shape, amazing the motivation a deadline can
create. ;)

You're all better placed to make decisions about driving the board's so I
won't jump in on that except to ask, what do we think is the theoretical
refresh rate for the entire display? Assuming a low number of pixels
changing each frame, like in Pong. And is the proposed serial interface
fast enough to update the entire panel matrix at this rate from a bitmap
source?

What's the plan for the software, who's helping? I'd love to help with the
games - would we be going for wired pads or some sort of web interface?
What's the wireless network situation at EMF?

I'm still planning to donate up to two panels to the space once this
display has served its promotional purpose, but just so everyone's aware
I'll want the rest back in time to split up for xmas gifts! :)


On Tue, 10 Jul 2018, 16:32 Justin Mitchell, <justin at swansea.hackspace.org.uk>
wrote:

> On Tue, 2018-07-10 at 13:47 +0100, Peter Barnes wrote:
> > Justin/Gwion,
> >
> > > Have you documented which pins do what, the voltages and currents
> > > required, etc ?
> >
> > Yes, Tom has put together a full schematic in KiCad for the display,
> > which along with exported logic analysis from a scope at uni has
> > allowed us to figure out which pins do what.
> >
> > > I looked at the project page you listed but it only points to other
> > > peoples similar projects.
> >
> > I've just updated the Project Page with all of this new information,
> > so that should make a lot more sense now.
>
> I have grilled Tom to get a breakdown of how you communicate with the
> panels, as this info is not yet on the project page or reverse
> engineering log.
>
> So it boils down to 4 IO lines at 5V, plus a 15V power supply.
>
> Column select, row select, pixel value, and latch.
>
> So assuming some goals for the drivers:
>
> * one driver per display panel, so they are interchangable.
> * minimise changes to individual dots when changing display
> * minimise data between master controller (RPI?) and panels.
> * keep costs low whilst avoiding too much hardware building
>
> My first suggestion would be to drive each panel with an arduino pro
> mini board, they cost about a pound each these days, and running them
> from a 5V power supply line means they can interface directly with the
> panel.
>
> If they implement a double-buffered graphics controller, 16x32 pixels =
> 64 bytes ram per buffer is easily achieved. so that when signalled it
> will update the display from memory flipping only the dots that have
> changed since last update.
>
> Then use a simple serial protocol to feed it graphics commands over the
> serial port. just a few commands box, circle, line, text, bitmap,
> update-display, would probably do.  there are plenty of libraries
> around to implement the actual drawing and fonts eg u2g or adafruit gfx
> library
>
> to attach several panels to one master controller, assuming it doesn't
> have many serial ports, and you want to run them fast, i would suggest
> adding RS485 interface chips. You can get breakout boards with MAX485
> chips on them from aliexpress for 25p each.  that lets you have upto 32
> devices share one serial port.
>
> you then run whatever high level code you want on the RPi, receive
> twitter messages, decode videos, play games, whatever.  it creates a
> set of gfx commands to update the display panel buffers, and when the
> updates are complete send a sync/update command to all the panels to
> have them flip the dots to match the internal memory.  nice and smooth.
>
>
>
> as an alternative, for single panel independence you could drive a
> panel using an ESP8266/32 with just a few transistors or a level
> shifter to connect to the drive pins. a cheaper solution when you just
> want a single panel to be doing some things on its own, like being a
> clock or status display or something.
>
>
> happy to help implement parts of that, although i dont get to the space
> all that often lately.
>
>
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